Wake up babe, Guild's Adventure 0.3 just dropped


Initial playtesting with Guild's Adventure in my own groups has been going slow and steady, and tonight I am happy to present release 0.3!! I think the game is at a point now where I can happily say that yes, if you want to round up your own group and play this game on your own, you can!

Well, with one caveat: I don't have Real character sheets done. Some time this weekend (probably, hopefully) I'll post the spreadsheets I've been using in my own group for you to copy once I've updated them a bit. They're a bit rudimentary, but they get the job done. My next goal will be to figure out how to make the durned things in roll20.

Anyway! New to this version:

  • Fixed and adjusted a bunch of stuff
  • Added downtime! In Guild's Adventure, there are two flavors of downtime. One is good to go and tested a little, and the other needs a little more fleshing out but is sort-of playable. If you want. If you believe in yourself.
  • Rules for now advancing characters are in.
  • Conviction reworked into "Spark." It's quite a bit simpler to manage but I think nails the vibe I wanted pretty well back when it was originally called Unity.

A more detailed change list can be found at the back of the book.

On another note, since I feel like this is The Version that can start being used by the masses, I'll be opening up the game's Discord once I do some housekeeping. I would like to make clear that I do not intend for discord to be a primary repository for information, it will just be there if you want to find a group and ask questions in real time.

UPDATE: I pushed up a PDF with some formatting issues and incomplete table of contents. The newly uploaded 0.3a Addresses those. No changes to text were made.

Files

Guild's Adventure 0.3a.pdf 650 kB
May 11, 2023

Get Guild's Adventure

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